
Freedom gaming
Freedom gaming
Freedom gaming
Designing UI for the legacy product of Rugged - Freedom Gaming
Designing UI for the legacy product of Rugged - Freedom Gaming
Designing UI for the legacy product
of Rugged - Freedom Gaming


Project overview
Project overview
For this project, I was tasked with creating new games for an existing legacy product of Rugged.Interactive - Freedom gaming. Freedom gaming is a system in which users start a game and have to chase a colour around the space of soft play or a trampoline park. The person/ team with the most points at the end is the winner.
There are currently 3 games for this product - two where either a team or an individual chase a colour around to build points, and the other, which is more of a sensory game for softplay/younger users.
My role:
My role:
For this project, it was my responsibility to do everything from sketching up concepts and thinking up the UX for the screens to using AI to create assets quickly to get the idea for the project across to the team and coders, without taking up the time of graphic designers for an iteration that could end up heavily changed.
Dragon's fire
Dragon's fire
Dragon's fire


















Trash Pandas












Trash Pandas








Trash Pandas
Project overview
For this project, I was tasked with creating new games for an existing legacy product of Rugged.Interactive - Freedom gaming. Freedom gaming is a system in which users start a game and have to chase a colour around the space of soft play or a trampoline park. The person/ team with the most points at the end is the winner.
There are currently 3 games for this product - two where either a team or an individual chase a colour around to build points, and the other, which is more of a sensory game for softplay/younger users.
My role:
For this project, it was my responsibility to do everything from sketching up concepts and thinking up the UX for the screens to using AI to create assets quickly to get the idea for the project across to the team and coders, without taking up the time of graphic designers for an iteration that could end up heavily changed.






